-- Variables that are used on both client and server SWEP.Gun = ("m9k_1897winchester") -- must be the name of your swep but NO CAPITALS! if (GetConVar(SWEP.Gun.."_allowed")) != nil then if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end end SWEP.Category = "M9K Shotguns" SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models SWEP.PrintName = "Winchester 1897" -- Weapon name (Shown on HUD) SWEP.Slot = 3 -- Slot in the weapon selection menu SWEP.SlotPos = 31 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = true -- set false if you want no crosshair SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.HoldType = "shotgun" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_1897trenchshot.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_winchester_1897_trench.mdl" -- Weapon world model SWEP.Base = "bobs_shotty_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.Sound = Sound("Trench_97.Single") -- script that calls the primary fire sound SWEP.Primary.RPM = 70 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 4 -- Size of a clip SWEP.Primary.DefaultClip = 12 -- Default number of bullets in a clip SWEP.Primary.KickUp = 0.9 -- Maximum up recoil (rise) SWEP.Primary.KickDown = 0.6 -- Maximum down recoil (skeet) SWEP.Primary.KickHorizontal = 0.4 -- Maximum up recoil (stock) SWEP.Primary.Automatic = false -- Automatic/Semi Auto SWEP.Primary.Ammo = "slam" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more! SWEP.data = {} --The starting firemode SWEP.data.ironsights = 1 SWEP.ShellTime = .6 SWEP.Primary.NumShots = 11 //how many bullets to shoot, use with shotguns SWEP.Primary.Damage = 10 //base damage, scaled by game SWEP.Primary.Spread = .04 //define from-the-hip accuracy (1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .04 // has to be the same as primary.spread -- Because irons don't magically give you less pellet spread! SWEP.IronSightsPos = Vector(2.809, 0, 1.48) SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.SightsPos = Vector(2.809, 0, 1.48) SWEP.SightsAng = Vector(0, 0, 0) SWEP.RunSightsPos = Vector(-3.116, -3.935, 0.492) SWEP.RunSightsAng = Vector(-19.894, -47.624, 10.902) if ((gmod.GetGamemode().Name) == "Murderthon 9000") or ((gmod.GetGamemode().Name) == "Murderthon 9000 beta") then SWEP.Primary.Ammo = "slam" else SWEP.Primary.Ammo = "buckshot" end if GetConVar("M9KDefaultClip") == nil then print("M9KDefaultClip is missing! You may have hit the lua limit!") else if GetConVar("M9KDefaultClip"):GetInt() != -1 then SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() end end if GetConVar("M9KUniqueSlots") != nil then if not (GetConVar("M9KUniqueSlots"):GetBool()) then SWEP.SlotPos = 2 end end