include('shared.lua') SWEP.PrintName = "" // 'Nice' Weapon name (Shown on HUD) SWEP.Slot = 4 // Slot in the weapon selection menu SWEP.SlotPos = 1 // Position in the slot SWEP.DrawAmmo = true // Should draw the default HL2 ammo counter // Should draw the default crosshair SWEP.DrawWeaponInfoBox = true // Should draw the weapon info box SWEP.BounceWeaponIcon = true // Should the weapon icon bounce? SWEP.CSMuzzleFlashes = true